ARTIST PROFILE + INTERVIEW: Samuel Cusumano
(Author's note: This piece was first published on the Philadelphia Art Alliance blog here!)
Artist Profile
Samuel Cusumano, whose exhibition NOISE: Electricity for Progress opens at the Philadelphia Art Alliance on March 20th, is a Philadelphia-area multimedia artist who focuses on pushing the boundaries of art and science. His pieces incorporate a merging of electronic sound equipment and natural elements, inviting audiences to participate and create new sounds using such disparate items as fruit and old toy parts. He is far from a traditional artist both in his craft and goals. His website, which contains images and video of past projects, can be found here. Additional video for one of his projects can be found here.
I corresponded with Sam Cusumano over email in an interview for the Philadelphia Art Alliance blog to find out more about his unique approach to art-making. Enjoy!
Artist Interview
Artist Profile
Samuel Cusumano, whose exhibition NOISE: Electricity for Progress opens at the Philadelphia Art Alliance on March 20th, is a Philadelphia-area multimedia artist who focuses on pushing the boundaries of art and science. His pieces incorporate a merging of electronic sound equipment and natural elements, inviting audiences to participate and create new sounds using such disparate items as fruit and old toy parts. He is far from a traditional artist both in his craft and goals. His website, which contains images and video of past projects, can be found here. Additional video for one of his projects can be found here.
I corresponded with Sam Cusumano over email in an interview for the Philadelphia Art Alliance blog to find out more about his unique approach to art-making. Enjoy!
Artist Interview
I On the Arts: Can you
describe your projects, in general and for the PAA show?
Sam Cusumano: I am an Engineer for the
Arts.
Electricity
for Progress is my direct action educational interactive electronics initiative
through which I work with media artists, youth organizations, producers, and
curators to build interactive electronic installations. I focus on the
theme “understand how your tools work.” I believe that through
examination and analysis, we can understand the simple and complex electronic
devices surrounding us every day. I work with consumer electronics,
children’s toys, electronic musical effects, and analog synthesizers, both to
repair and to modify the devices in order to produce a wide array of sounds,
rhythms, and textures. By examining the changes in the sounds of modified
devices, the electronic properties of the circuits can be better understood.
At
the PAA I will be showing four primary exhibitions:
The
first will be Biodata Sonification, where I present two tropical plants
fitted with custom electronics, which produce a changing stream of music based
on fluctuating galvanic conductance across the plant’s leaf. Along with
the plants, a Theremin will be featured, which is a musical instrument that is
played by moving your hand near an antenna. The Theremin functions by
radio field interactions, without touching the antenna, and is presented along
with the tropical plants which also appear exhibit reaction to human presence.
The
second exhibit will be Modification, where a variety of
circuit bend and modified children’s toys and musical instruments will be
presented both on display and for guest interaction. Guests will be
invited to play with and explore the devices and will be encouraged to play
together and create novel compositions. On display will be Barbie Karaoke
machines, the Speak and Spell, Casio SK-1 and SK-5, and an array of custom
circuits.
The
third exhibit is a presentation of the Apple Interface, where guests are
invited to sit at a table, don headphones, and touch two apples, which will
produce a series of musical notes in reaction to the users grip. This
exciting interface is augmented with subwoofer seats from SubPac and beautiful
soundscapes from Data Garden.
Samuel Cusumano, Apple Interface.
The
fourth exhibit will be a Room of Sounds. Samples,
performances, demonstrations, explorations, and archives will be played back
for listeners and guests. Experience high fidelity recordings of some of
the devices on display, and enjoy selections from key experiments, albums, and
exhibitions. At times beautiful and melodic, and at times harsh and
gritty, guests are invited to listen and find their own patterns in the noise.
IOtA: Has sound always been your medium?
SC: I have acted as sound
engineer and recordist [sic] for the past 15 years, providing a modest PA setup
to local psychfolk [sic] and traveling artists in cozy bookstores and churches.
Musically, I have produced a powerful album Sequence of Prophets with
Niagara Falls, which features circuit bent SK5 keyboard as a variety of waves,
winds, washes, hot leads, and deep bass. I have performed regionally as
Electricity for Progress, where I present and explain different modified
devices and perform a, sometimes noisy, demonstration (with commentary).
I also work with the media organization Data Garden, where we work with
Biodata Sonification systems, presenting artists and biologists with streaming
data from plants. Our MIDI Sprout project places electrodes onto the
leaves of plants and graphs changes in galvanic conductance across the leaf
surface as MIDI notes that can be played on a computer or synthesizer.
IOtA: What is the most
satisfying part of your practice?
SC: It has been amazing
working with plants, and presenting my Biodata Sonification systems to the
public. Through powerful daytime outdoor exhibitions, we have been able
to show, explain, and entertain hundreds of passers through sounds and
questions.
IOtA: What is the most
frustrating part of your practice?
SC: In the Biodata
installations, people often walk up and want to touch the plants. This
always frustrates me, as the most amazing aspect of the Biodata installation is
in the way that plants and humans interact without
touching. For patient guests who linger to listen as others come and go,
some of the subtle dynamics of the sonification process can be heard, and the
listener can begin to decode some of the complex information presented.
IOtA: What is
your artistic background? What about
your musical and scientific background?
SC: When I was a child, I
always wanted to understand how machines and systems worked. I would
build and dismantle anything that I could take a screwdriver to. I began
working with simple electronics and computers, which became a huge asset for
repairing and rescuing aging machines. By working with musicians I began
repairing guitar effects and old analog synthesizers. I was introduced to
circuit bending and modifying toys and small keyboards, which opened my mind to
a whole array of modular synthesizer and DIY electronics organizations.
Samuel Cusumano, Circuit Bending, and Modification: A display of interactive modified electronic toys. Courtesy Electricity for Progress.
My
devices begin with opportunity and inspiration. Conversation and crazy
ideas can sometimes lead to amazing systems. For example, earlier last
year I worked with Little Baby’s Ice Cream on a device that allows users to
play music while they eat an ice cream cone. Music for Ice Cream
presented a duet where friends eating ice cream cones fitted with my
interactive “cone-troller” could produce generative music.
IOtA: What do you hope
people take away from your craft?
SC: My goal is to inspire
creative questioning. By presenting modified, noisy, devices to a group
of public guests, I create an atmosphere of free play and allow users to
explore and interact with the modified devices and with each other. I
love discussing my devices and machines with guests, understanding their
perceptions and discussing questions.
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